When is divine rpg going to update




















Thanks to Velocityraptor for some of the structures Other changes: Added tooltip to Magic Meat to signify that it is instantly consumed Arcana is now hidden when full by default.

This means they're no longer called "Nitwit" and are excluded from behaviour that checks for villagers e. This should fix various issues, including structure rarity and distribution especially in twilight dimensions and Iceika Made twilight structures generate more commonly Structures are now randomly rotated and will not all face the same way anymore Added loot chests to some Iceika houses that did not previously have them Renamed tar to smoldering tar, fixing a Betweenlands tar conflict and putting emphasis on the tar's high temperature Made Iceika trees generate a bit more sparsely Twilight boss spawners now require chunks to activate Statues make sounds on right click Locomen Changed water mob AI Nico Made whales shoot out water spouts when above sea level Nico Fixes: Made Arcana boss altars generate again Gave mortum back its bedrock layer Fixed empty loot chests in Iceika houses Made change to flying mob attack target getter Nico Miscellaneous: Changed the following textures: Corrupted Shards Ender Shards Snow Globe Sound of Music Sound of Carols DivineRPG 1.

Added advancements for Vethea Renamed some advancements Removed the mod's duplicate nether and end entry advancements. Added Shields Dash. Credits to Linx for shield textures. Can be applied to all digging tools Dash Added Hive Egg, which spawns Hive Queen and disappears when right-clicked Astral Readded barred door, which disappeared in 1. New system no longer has cascading generation and should generate faster, especially once already in the dimension Dash Added loot chests to the following Vethean structures.

Loot them for extra resources: Crypt both variants Temple both variants Karos Madhouse Quadrotic Post Raglok Chamber Wreck Hall Removed the old giant floating Hunger Village, it was causing issues and was hard to work with, among other things. The Hunger now spawns in floating houses that spawn semi-commonly in layer 1, which ideally makes them easier to find. Astral Redid Quadrotic Post completely.

You signed in with another tab or window. The Rupee Rapier is a melee sword that is made from Rupee Ingots. It does the same amount of damage and has the same amount of uses as an Arlemite Stabber but costs more due to the rarity of Rupee Ore. The Slime Sword is a melee weapon that is crafted using only vanilla items and is one of the very few weapons in the Divine RPG mod that can be both repaired and enchanted. It does 11 points of damage, 5 more than the diamond sword, and has 1, uses before it breaks.

It has an expensive crafting recipe and low damage 14, slightly more than a diamond sword , but infinite durability, so it is not recommended to craft this weapon. Bedrock Mauls are melee weapons that are crafted from bedrock. They do 19 damage and have infinite durability. Since they require a small amount of hard-to-obtain bedrock, the Bedrock Maul is an ideal starter weapon. It is an ideal weapon for beginning players and will probably be one of the first mod swords they will come across.

It has weak damage but infinite uses. It does 13 damage per hit and 14, durability. It is slightly rarer than Iron, though it can only be found from levels 5 to 17, and can be smelted into Realmite Ingots, which can make Tools and Armor.

It is rarer than Realmite, and can only be found from levels 1 to Oddly, Arlemite Ore also seems to be rarer than Rupee Ore, which is stronger.

Arlemite Ore can be smelted into Arlemite, which can make Tools and Armor. It is almost as rare as Arlemite and possibly rarer than Diamond, and can only be found from levels 1 to Rupee Ore can be smelted into Rupee, which can make Tools and Armor. It generates naturally in certain biomes and drops Mud Balls when broken.

It can be used for storing large quantities of Obsidian, or for decoration. It is crafted using 9 Netherrack in a Crafting Table, and placing it in a Crafting Table turns it back into 9 Netherrack.

It can be used for storing large quantities of Netherrack, or for decoration.



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